#include "pipesprite.h"
#include"globalgamemsger.h"
#include<QGraphicsScene>
#include<QPainter>
#include<QDebug>
void PipeSprite::updateXY()
{
    x-=vx;
}

PipeSprite::PipeSprite(QGraphicsScene&scene,bool upper,float y0,float v0,QObject*parent):
    AbstractPipe(scene,upper,y0,v0,parent)
{
}
PipeSprite::~PipeSprite()
{
}
